Leading product strategy for Frostbite's Scene team and improving editor workflows for game teams across titles like Battlefield and EA Sports.
DCC tools
Ubisoft
Developing and maintaining a DCC-agnostic tools framework and pipeline for the Snowdrop engine, supporting major projects such as Star Wars: Outlaws.
DCC Tools
Nightshade UV
Created a widely used Maya UV editing tool later acquired by Autodesk, contributing new UV features integrated into Autodesk Maya 2018.
dcc tools, shaders, scripts
King
Developed DCC tools, pipelines, and shaders while supporting artists across multiple projects, helping improve workflows in a multi-platform production environment.
3D Art
Blackbeard
Created and integrated all vehicles and key environment art for Megadrift while mentoring a Junior Artist in a small, fast-moving, mobile studio.
3D Art
Polarbit
Delivered environment and vehicle art across multiple mobile titles, co-leading art direction on Rail Racing.