Portfolio

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  • DCC Tools
  • Shaders
  • Scripts
  • Management
  • 3D Art
Management

EA Frostbite

Leading product strategy for Frostbite's Scene team and improving editor workflows for game teams across titles like Battlefield and EA Sports.

DCC tools

Ubisoft

Developing and maintaining a DCC-agnostic tools framework and pipeline for the Snowdrop engine, supporting major projects such as Star Wars: Outlaws.

DCC Tools

Nightshade UV

Created a widely used Maya UV editing tool later acquired by Autodesk, contributing new UV features integrated into Autodesk Maya 2018.

dcc tools, shaders, scripts

King

Developed DCC tools, pipelines, and shaders while supporting artists across multiple projects, helping improve workflows in a multi-platform production environment.

3D Art

Blackbeard

Created and integrated all vehicles and key environment art for Megadrift while mentoring a Junior Artist in a small, fast-moving, mobile studio.

3D Art

Polarbit

Delivered environment and vehicle art across multiple mobile titles, co-leading art direction on Rail Racing.