Resume:
Skills:
Stakeholder Management
Product Strategy
Roadmap Development
Feature Prioritization
Product Requirement Documents
Tooling
Scripting
Debugging
3D
Game Art
Mobile Game Development
Python
PyMEL
MEL
Javascript
ExtendScript
VEX
Lua
3D Modelling
Texturing
Color and Composition
UV Mapping
Rigging
Animation
User-Interface Design
Graphic Design
Web Design
PyQt
Documentation
Procedural Art
C#
Operating Systems
Batch
Shell
jQuery
Prototyping
Technical Education
Mentoring
NURBS
Digital Sculpting
Optimization
Vector Art
XML
JSON
Visual Effects
Databases
Software:





















Experience:

Frostbite - Electronic Arts
Senior Technical Product Manager
March 2024 - Present
Frostbite - Core Systems: Scene
PC
- Stakeholder management
- Product strategy
- Roadmap development
- Feature prioritization
- Writing Product Requirement Documents

Ubisoft Massive
Ubisoft Stockholm
Senior Technical Artist
Dec 2021 - Feb 2024
DCC Tools Team
Star Wars Outlaws
Unannounced project(s)
PC, PS5, Xbox Series X/S, Nintendo Switch 2
- Research and Development
- Framework development
- DCC-agnostic tool development
- Architecture and Refactoring
- CI/CD and Automatic testing

Polygonflow
Technical Artist
Aug 2020 - Nov 2021

Avalanche Studios Group
Experienced Technical Artist
May 2020 - Jul 2020
Contraband
PC, Xbox Series X/S
- Tooling
- Pipeline maintenance
- Technical documentation
- Testing and Support

King
Technical Artist
Oct 2017 - April 2020
Junior Technical Artist
Jan 2016 - Sept 2017
Crash Bandicoot - On the Run
Candy Crush Friends Saga
Unannounced project(s)
Android and iOS
- Tooling (Maya, Python, Photoshop, Illustrator)
- Pipeline maintenance
- Technical prototyping
- Technical documentation
- Testing and Support
- Research and Development

Autodesk, Inc.
Technical Artist (contractor)
Oct 2016 - Dec 2016
Autodesk Maya 2018
Mac, PC - Released: 2017
- Helped out with the implementation of Nightshade UV Editor -features
- PyMEL to MEL code rewrite
- Write new UV editing features (MEL)
- Code documentation
- Support

Star Stable Entertainment AB
3D Artist
Oct 2015 - Jan 2016
Star Stable Online
PC - Released: 2011
- Created environment assets and props for new areas.
- Updating and polishing old environment art.
- Pre-production of the new Pandoria area.

Blackbeard Games
3D Artist
May 2014 - Sept 2015
Mega Drift
iOS - Released: 2015
- Made environment art as well as all the cars in the game.
- Asset optimization for mobile devices.
- Guidence of an intern/junior artist.
- Created the Mega Drift promotional website.

Polarbit Games
3D Artist
Mar 2012 - Dec 2013
Tank Riders 2
Android and iOS - Released: 2013
- Created 3D environment tilesets for many levels.
- Made player and enemy tanks and units.
- Designed some of the levels in the game.
Rail Racing
Android and iOS - Released: 2013
- Created environment assets for all levels.
- Modelled and textured several of the cars in the game.
- Guidance of an intern artist throughout the entire production.
- Helped establish an art style for the game.
Cracking Sands
Android and iOS - Released: 2012
- Created environment assets and terrain for all levels.
- Created upgrade parts for the ATV's in the game.
- Learned asset optimization for mobile platforms.

Avalanche Studios
Intern 3D Artist
Nov 2010 - May 2011
Renegade Ops
PC, PS3 and XBox360 - Released: 2011
- Experience working with a multi-platform AAA-project.
- Created environment assets, props and some cars.
- Also worked on the Coldstrike Campaign -DLC material.
Education:

PlaygroundSquad - Higher Vocational Education
Game Development: 3D Graphics
Oct 2009 - May 2011
- Advanced Diploma in Game Development with a focus on 3D Graphics.
- Learned Maya, Mudbox, Photoshop, Game engines, Shading, Rendering, Content-management and much more.
- Learned everything about the graphical pipeline, from animation and mocapping to 3D graphics and agile development.
- Worked on a total of 3 major game projects, one which won an award (Gamer's Choice - SGA10).
- Participated in Global Game Jam 2010 and 2011.

Uppsala University - Campus Gotland
Stand-alone courses
Oct 2008 - 2009
- Introduction to level design, 15 ECTS.
- 3D-modelling and zBrush, 15 ECTS.
- IT-security, 7.5 ECTS.

Mid Sweden University (Mittuniversitetet)
Web Design
Oct 2005 - 2008
- Webdesign, Computer Science and Graphical design, 145 ECTS.
- Learned HTML, CSS, Javascript, PHP, MySQL, Flash, XML, Content Management Systems.
- Learned graphical design, pixel graphics, vector graphics, digital print, typography, layouting.